In this episode, a Digimon that used
to be Taiki's friend breaks bad for no specified reason and
commissions a giant robot of death... also for no specified reason.
The threat of a Digimon going rogue and building a giant robot that will destroy the human world sounds like an entire arc's worth of story material. There's an episode where the heroes discover how innocent people are blindly convinced to assist the construction effort. There's an episode where the villain is revealed to be a former ally that has grown hungry for power. There's an episode where the heroes realize in horror that the finished product is an incarnation of a dangerous enemy from the past. There's an episode where the villain loses control over his creation and is swayed back to the side of good. And of course there's the climactic episode where the good guys triumph. As far as story arcs go, Digimon has done far worse. All of these things happen in one go here. And quite frankly, it's pretty terrible.
While the first two episodes weren't
great, there was enough in them to suggest that Hunters was
developing something interesting. There were a lot of questions
unanswered, but at least made us want to watch more to find the
answers. This episode posed a lot of questions as well, but these
were more like head-scratchers that leave us confused and annoyed.
Question 1: why is Pinnochimon suddenly
craving power? Since we last saw it, Dust Zone has been reformatted
several times by both Bagramon and Shoutmon. If it still exists, we
have to believe it's not the Mad Max world we remember. Pinnochimon's
history in the Digimon franchise makes it totally feasible that he'd
revert back to more sinister intentions, but between his friendship
with Taiki and Shoutmon's benevolent rule, there has to be a story
behind it. We need that story! With him not remembering Taiki, the
corrupting influence of a still-unnamed final boss is a likely
factor, but there are no gears or rings involved to indicate as such.
It's hard to swallow such an influence being negated by a Taiki Kudou
friendship speech. We're also left wondering what he's trying to
accomplish as he's not the one proving his strength... he's just
driving a strong Digimon created by tools.
Question 2: how much power does
Pinnochimon really have? Convincing some discouraged hobbyists to try
something his way is fair, but they're outright brainwashed. If
there's no special voodoo influencing these kids, there has to be a
line somewhere where they realize what they're doing. Their original
robot was designed for a simple task rather than a BattleBots
competition, so why are they cheering on GigaBreakdramon as it fights
Arresterdramon? Pinnochimon also seems to be able to draw Tokio and
the others to a specific point in DigiQuartz, an ability applied
inconsistently in future episodes.
Question 3: why is Taiki holding Tagiru
up as a figure to be admired? At the start of the episode, Tagiru
gets out of detention by agreeing to run an errand for the teacher,
then turns around and tries to pass said errand on to Yuu (for a
stunt like that, Yuu absolutely should have punched Tagiru in the
face). How irresponsible can you get? Yet Taiki is telling this team
of talented, handy robotics enthusiasts that they could learn
something from Tagiru's passion and willingness to fight his own
battles. Taiki then proceeds to do all of the work to subdue the
threat, handing Tagiru victory on a platter.
Question 4: why is nobody recognizing
how serious a threat GigaBreakdramon actually posed? Breakdramon only
featured in one episode, but it's stated that he was the big
monstrosity that split the Digital World into zones in the first
place. That's some world-shattering power we're dealing with here,
and handled even more casually than the first time Xros Heart met
him. Perhaps the most important question coming out of this episode
is whether Hunters actually knows how to tell a story.
My Grade: D+
Loose Data:
- There's a bit of impressive restraint in showing what the robot club was actually able to produce. Their little shovel-bot is fairly representative of their ability and not a whirring death machine some of the writers probably wanted to give them.
- Add “following people without being spotted” to the list of things Tagiru can't do. It's a wonder Tokio didn't hear him going on about their awesome detective work.
- For that matter, how does Tokio's mom not hear him re-entering the house, presumably with his shoes on? Tokio doesn't come across as the most athletic of kids, so climbing should have been a clumsy pursuit.
- The way Tagiru falls for Pinnochimon's lies so easily makes us wonder if even the show itself is trying to get us to root against him.
- Is anybody going to call out Tagiru and Team ARR (our new term for the Airu/Ren/Ryouma collective) for prioritizing hunting GigaBreakdramon over not letting it destroy everything in sight? Yuu tried once and got cut off, but shouldn't somebody give it another go?
- There's something fascinating and oddly progressive about the robotics club having girls participating in these engineering projects (it's not as automatic in animation as it should be). Wonder if that was an actual discussion or the animators just plopped in whichever stock kids they had.
Breakdramon deserved better then this.
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