Adventure: (2020) Episode 17: The Battle in Tokyo Against Orochimon

In this episode, the team rallies together to take down a giant ferocious Orochimon, keenly aware that the more dire problem is happening everywhere around them.


Despite the fireworks, there isn’t a ton going on here. In fact, as far as the plot is concerned, it’s all about winding down the last episode and hyping up the next one. On its own, there isn’t much to stand on. Orochimon shows up and overwhelms the team, they regroup to rally and beat it. It doesn’t take a new form or a resolution of a personal conflict or even a dramatic speech. The little moments inspiring them are pretty subdued. It’s all straightforward, but still a perfectly good fight in its own right. The talking points all lie in the periphery.

The primary formula is very simple, and for an episode like this simple is sufficient. When you’re advancing the story outside of the main fight, the main fight doesn’t need to be complicated. Still weary from their first fight against Eyesmon, Orochimon shows up with unforeseen multi-head tactics they simply weren’t ready for. Taichi realizes their disadvantage and calls for a retreat, everyone except Yamato scrambling to get away. They hide, settle their nerves, form a better strategy, and come back stronger, with six crest boosts all they need to win. It’s a strength that it doesn’t rely on anything more than that. This series has always been more confident going for the big boom, so allowing itself to give us a battle with no frills and succeeding is a good step.

Not that the kids didn’t need a moment to psych themselves up. Usually these come in the form of a big powerful speech about determination or everyone reflecting on what they’ve learned about themselves so far. This time it’s more casual, everyone pointing out that they went through some trials while they were split and came out of it with some fancy Ultimate forms. It’s nothing remarkable or memorable, but, peppered with the tiniest bit of comedy, works well enough for the moment. Taichi and Yamato don’t give us anything new as far as their characters, but they do open up to each other a little more. Yamato continues to press the urgency of their mission, telling Taichi about Takeru for the first time. Taichi plays down the Orochimon threat as he’s seen enough danger to not be afraid of it.

The takeaway during their hiding that is useful is Koshiro vomiting the connection between this pocket dimension and the real world. The synchronization of time between the two worlds leads to a bunch of conclusions. Most critically, Eyesmon caused the blackouts by pulling massive amounts of data to this side, and Orochimon’s attacks are causing problems in real-world Shibuya. There’s no reason to think any of this is wrong, but he’s deriving all of this off of limited information. The extent of his speculation and the confidence he puts into them makes for a rather dubious plot dump and one of the few unwelcome exaggerations in the episode. It doesn’t help that at the moment, nobody can actually do anything with this information.

Still, it is a good excuse to spend some quality time in the real world and even give Takeru some actual screen time. We don’t learn a ton about him, though. He’s home alone, somewhat but not disturbingly calm, staring at his phone with Yamato’s contact info, and just sort of riding out the trouble. Considering everything going on, he’s… fine? I guess? It’s not all that striking. It does cement his parallels to Hikari, who is right in the middle of trouble. Orochimon’s attack sends their GPS on the fritz and a mob separates her from her mother. Yet she too is only kind of concerned. That’s a little more disturbing. Both of them see Taichi and Yamato in action, which is bound to stir something up in them.

Despite little happening, their presence is more significant than anything else going on in the episode. Between them and the return of the ominous countdown timer (who doesn’t love a good ominous countdown timer?), signs suggest something massive next time. An episode mainly centered around promising big developments in the next episode is working at a disadvantage, but this one handles the role just fine. It doesn’t go overboard with its own action, relying on good animation, music, and sound to keep us engaged. More importantly, it fulfills its goal, as the next one looks like it could blow us away.

My Grade: A-


Loose Data:

  • There are advantages and drawbacks to throwing in another EMP after the threat of one in episode three. On one hand, you don’t need to explain the concept again. On the other hand, it does feel like a recycled concept that’s scary but not all that novel.
  • Joe’s line about his falling exam scores is awkward, makes no sense, and feels like something rejected from the dub of Zero Two.
  • One rather annoying omission from them hiding in the subway was a proper explanation of how Yamato, Sora, and Joe wound up here. The opportunity was there, the need was there, and they just… didn’t bring it up. Feels unlikely it’ll get covered now.
  • Man, Mimi can’t help but drag the appearance of Palmon and Togemon. Girl, that’s cold.
  • There’s something nice about seeing both the kids and Digimon exhausted but satisfied after a big win like this. It both sells the energy they put into the battle, but also lets them revel in it for a moment before the next shoe drops.

Enjoying Digimon: System Restore? Support the site by joining our Patreon! Special thanks to Patrons Steven Paccio and Sofia!

2 comments:

  1. I feel that Toei likes to make meme references to the old Saban dub, but have plausible deniability because there's more than enough people who rip on the dub.

    Like Takeru's hat also being the logo of Mimi's company.

    ReplyDelete