In this episode, Gravimon ensures
his immortality by embedding a key piece of his soul within his main
enemy, a strategy which has never backfired at any point in literary
history.
Even as Canyon Land hasn't executed its
concepts perfectly, it deserves some credit for having the most
ambition of any of the stories we've seen in this half of Fusion.
With much of the drama gravitating towards the Digimon, it's the
first time one of the generals has a proper breakdown. Mikey will get
his test in the next land, but even that's more philosophical than
traumatic. As faulty as Christopher's corruption and as flawed as
Gravimon's tactics end up being, stunt here included, it's been a
hell of a ride. This episode does well to make up for the issues of
the last two, eschewing the easy Shoutmon X7 victory pounding for a
climax that can still include the whole cast.
The Shoutmon X7 victory pounding felt
like the right way to end the last episode. Team's united, new
evolution smashes all the bad guys, freeze on a shot of the three
generals doing a mid-air high-five, roll the credits. It's how the
first three Dark Generals went down, and we're accustomed to this
two-episode-per-general clip. Not so, apparently, as none of the
usual victory trumpets sound. Credit the team for realizing that
something isn't right here and for doing the smart thing: they send
Monitamon back on recon duty and find a secure location to regroup.
And to treat that suspicious burn on Mikey's arm that he doesn't
remember receiving.
Usually when a bad guy is not quite
dead, it's annoying. That's because it usually reeks of needing one
more episode to burn or one more evolution to debut. Neither is the
case here. Instead, Gravimon's regeneration mechanic is the puzzle
we've been looking for, inviting cool elements like the hostage
situation, the vault red herring, and more mind games for
Christopher.
In an appreciated touch of realism, the
episode hasn't forgotten the previous Christopher angst. He's still
rebooting, reconciling the horror of murdering Deckerdramon with
having such forgiving friends. It's an important scene, one that
shows the three generals actually bonding for the first time ever.
While Christopher and the effort to get a chuckle out of him is the
biggest takeaway to the scene, even little stuff like Nene correcting
Mikey's figure of speech shows how they've grown to become friends,
something which we couldn't say until now. It also proves that the
emergence of Shoutmon X7 wasn't a fluke borne out of raw emotion.
By this point, there's no debate about
whether or not to go after the captive Monitamon. Instead, the focus
is on the rescue mission itself, a three-pronged attack that really
draws out the fun of this team. GreatestCutemon is the most
imaginative digifuse we've seen in a while, getting Mikey's bench
players involved while subduing Gravimon's massive army in a way that
actually makes sense. Best of all, just when you wonder why fusions
like this aren't seen more often, Cutemon shows why, running off in
tears the first time he takes a hit. Nene rolls out another terrible
costume to spring Anubismon's trap back at the castle, but she and
Christopher were prepared for it and their non-X7 troops are just
enough to handle it.
The final step, killing Gravimon,
proves impossible without first eliminating the horcrux he had
implanted in Mikey. It's safe to assume that he knew Christopher was
“too weak” to turn on Mikey a second time, and that he was just
playing mind games again. It's almost funny that as much as he had
Christopher nailed down, he completely misread Mikey's ability to be
smart and reckless at the same time. Yes, it's another strategic
mistake, but Gravimon didn't have a whole lot of time to plan that.
And yes, ultimately Mikey steps up to steal the crucial moment in
Christopher's character arc, but any move that turns into a
psychological game of chicken has to go down as a winner.
My Grade: A-
Loose Data:
- Dracomon tries convincing Christopher that Deckerdramon's death wasn't his fault. It's a sweet moment for the underused Digimon, totally wrong as he is.
- HiVisionMonitamon sneaks through the castle... hiding in a bush. Might need a return trip to Warrior Zone for a reminder about blending in with his surroundings. No wonder he was caught.
- What was the point of Gravimon and Shoutmon X7 setting the terms of their fight? Shoutmon X7 knew there was already a mission to rescue HiVisionMonitamon, plus the ultimate aim was killing Gravimon? What was the benefit to agreeing to capture if Gravimon won?
- For somebody that hasn't even warranted a mention yet, Cyberdramon's been awfully busy in Canyon Land. He was present and did something meaningful in all three episodes.
- Can we talk about how painful that core looked pulsating on Mikey's arm? The very idea of Gravimon's soul infecting Mikey's entire body is a bit cringe-worthy.
- It's really hard to tell how Mikey didn't get hit at the end there. It's implied that Mervamon intercepted the attack somehow, but it's not actually shown and unlikely that she would react after Mikey, but still with enough time to save him.
- It's pretty academic, but worth asking: what was Gravimon's best move? Duh, hit Nene instead. Nene's not as likely to do something that reckless and Christopher would be even less likely to kill her than his purported rival.
"It's pretty academic, but worth asking: what was Gravimon's best move?"
ReplyDeleteActually, Gravimon's move was such a beautiful stalemate that the best move he could have made would have been to hold his nerve and let his core be destroyed along with Mikey. Granted, it kills him, but Gravimon can be revived by the Code Crown, which is currently in the hands of his side. Mikey cannot. But it's pretty impressive the anime goes this far to begin with, and it's cool the one thing that beats Gravimon is his sheer self-interest.