In this episode, after defeating the
seven Dark Generals, the Fusion Fighters make it all the way to the
final land, where they have to face off against... the seven Dark
Generals!
We really shouldn't be putting up with
this sort of thing. The Fusion Fighters have battled their way
through seven lands, seven generals, Underworld, and that one episode
introducing Ewan where the art was all funky. Most of these took two
or three episodes each, so five episodes to deal with Ewan,
AxeKnightmon and Bagramon seems about right. So it's fair to react
with skepticism when the first thing that happens after the seven
Dark Generals are dead is AxeKnightmon reviving the seven Dark
Generals. Welcome to Dr. Wily's capsule room.
The general concept, and even the heavy
use of recycled animations (pretty sure we get the same reaction shot
out of Christopher and Nene three times) suggests a lack of effort on
this episode. We could have delved into Ewan's descent, or had a
proper battle with AxeKnightmon, or something worthy of a
five-episode arc. We want to start wrapping things up, and throwing
all the Dark Generals back in feels tiresome. The only thing making
this stunt tolerable is that we will get everything we want in the
final three episodes. Just not right now.
That said, what actually goes down has
a lot of neat elements to it. For one, it's fair to give the seven
generals a proper curtain call. The unusual format of this second
half has given each of them their turn as the star, featured far more
in their time than Bagramon himself. Having them all back and
fighting again is a tough sell, but there's nothing wrong with seeing
them again.
It's also a good demonstration of the
serious power the enemies are wielding. We got a brief glimpse of the
good that the unified code crown can do. The part about all the
fallen Digimon coming back to life has been a particular sticking
point. It was one of Shoutmon's priorities as king, and after
Deckerdramon's death even Christopher has been on board with it.
Bagramon, of course, sees otherwise. But that power is still there in
the code crown, so why not manipulate it to only bring back your
allies? It's a good move, especially combined with the dark fusion to
create Grand Generamon.
This ability to extract digicores is
another frightening new ability. Yes, we have to pretend that the
concept of the digicore has been established, but it's not too hard
to accept. All the talk about Digimon being real sentient creatures
has to have some foundation, right? Hence the digicore, and the
lifeless shell a Digimon becomes when it's gone. AxeKnightmon using
this ability on the revived generals is intelligent planning. Using
it on his enemies is powerful and intimidating. There's nothing quite
like having to figure out how to carry your fallen comrades back to
safety.
Mikey volunteering to have his digicore
extracted is all over the place. Considering that there's
considerable doubt over whether or not Mikey even has a digicore,
it's a big leap of faith. According to Wisemon's technobabble, the
human soul is an equivalent, but thinking that AxeKnightmon's dark
stone can pluck those out too? Scary stuff. It really is the only
option, however, so Mikey's sacrifice isn't quite as idiotic as
hyped. Noble, frightening and even sad might be better emotions to
convey. Even Mikey's big speech about Christopher holding the fort
while he's gone is less a show of trust and more common sense.
Really, the stretch is that
AxeKnightmon agrees to it. It might be one of his bigger strategic
blunders to let Mikey talk him into the extraction. Locking Shoutmon
and his fusions won the game well enough for his purposes.
AxeKnightmon seems like he's responding to Mikey's triple dog dare to
take him too. All it does is reunite Mikey with Shoutmon and company,
all really unified and all really pumped to fight this soul-sucking
thing. Probably not the best position for AxeKnightmon to have put
them in.
My Grade: B
Loose Data:
- Everybody on the team is positive that the unguarded entrance to the castle is an obvious trap, but that they have no choice but to spring it. Isn't that what the Monitamon are for? Or at least a smaller part of the team. Throw the PawnChessmon out there; they haven't done much lately.
- Something seems off with Ballistamon this episode. Until the big dramatic speeches at the end, most of his lines are very robotic. I mean, he is a robot, but he isn't usually written that way.
- Even if they did have their cores, Mikey's really going out on a limb in thinking that Olegmon would automatically take their side. They had a great deal of respect for each other once he was defeated, but expecting that he'll just jump ship at first suggestion? It'll take... well, it'll take another episode worth of desperation for that.
- Awfully odd and pretty cool that Greymon has the most compelling argument to let Mikey's core be extracted. It's also a reminder that this angle has been used in a previous episode.
- There's some pretty cool ambiance created in Prison Land with Mikey talking through his disorientation and confusion in this place, and it actually takes a bit of time for him to get his bearings back. Not long enough to disrupt the whole episode... just a bit.
Oh wow. You really weren't joking with all those Megaman comparisons.
ReplyDelete