In this episode, Tagiru is in a
prime position to get some real answers from the two people who know
the most about DigiQuartz, but passes because they aren't terrorizing
the city on this particular instance.
As our attention swiftly turns to more
characters from other seasons appearing, it's a little off-putting to
have to go without them for an episode. We got a glimpse last time
and we have the big shiny explosion next time, so what do we have to
look forward to here? This is essentially part one of a three-part
finale, setting up the conflict to come and starting to dive into
some answers. While it fails horribly in doing the latter, it's the
one opportunity for the season to shine on its own merits. Without
Taichi and company around to steal our attention, this is Hunters
taking its characters and core concepts and pushing them all into the
pot in one final attempt to make it all look worthwhile.
There's enough in here to make you want
it to succeed. It's hard to remember that before all the filler
ruined everything, the series had some very interesting stuff going
on. We had this alternate timestream where Digimon could impact the
present from the safety of a decaying future. We had hunters that
used ethically dubious means of stopping these Digimon. We had this
watchmaker who moderated the hunt while clearly having secrets and
hidden motives. Before the excitement of the final battle takes over,
this is our chance to finally appreciate it all again.
Spurring this on is an effort at adding
some depth to Tagiru and Ryouma. It's a small, obvious gesture, but
seeing Tagiru worrying about his parents is huge. We don't see much,
but there's a sense that Tagiru's parents have trouble keeping up
with their son, suggesting a disconnect that could go far in
providing a dark justification to why Tagiru needs to throw himself
so passionately into things. Without an extreme devotion to his
hobbies and the friends that can come out of that, you sense that
he'd have a pretty lonely existence with both family and peers turned
off by his constant energy.
The backstory for Ryouma is more
thorough, and his eyewitness account of the previous battles explain
a couple things about him, particularly his deeper knowledge of
Digimon and his admiration for Taiki. But while we have to take his
“newfound” respect and cooperation with Tagiru as important, the
previous episodes don't serve it well. It assumes a level of
antagonism that just never existed on a consistent basis. While he's
guilty of associating with Ren and Airu, on his own he's been more
helpful and supportive of Tagiru than a true rival. It ends up making
the moment less of a dramatic turning point and more of a simple
statement.
This friendship with Ryouma should give
Tagiru a chance to get more information out of him. Ryouma seems to
know a lot about DigiQuartz and is very keen on gathering information
through any means necessary. If Tagiru's not interesting in learning
what Ryouma knows, he needs to understand that Taiki and Yuu would
be. Even worse is that he and Hideaki finally corner the watchmaker
and start peppering him with questions that really need answering.
They end up releasing him just because he isn't responsible for
DigiQuartz taking over. Even if he wasn't, they should still be
grilling him on his motives behind establishing hunters and his
connection to Taichi and Masaru.
Hunters is finally getting serious, and
the plot advancement is a welcome sign. The episode tries to rev up
the engine again, but it's still stalling. Getting all the kids
together to work out a plan looks interesting, but there are so few
in the room who can actually help. Seeing Akari and Zenjirou again is
nice, but they're about as useful here as Kaneda, Hiroya and the
other kids whose names aren't worth looking up. The battle against
Infermon ends up being the main six once again, and disappointing
when Tagiru suggests an obvious strategy that anyone else should have
thought up already. While it's nice seeing Kiriha, Nene and Shoutmon
X7, in the end, it just means that once again the main characters of
Hunters have to be saved by run-ins from other seasons. This was
their one chance to avoid that.
My Grade: B-
Loose Data:
- In a season where level means so little, it's nice that each of the five incarnations from Tsumemon to Diaboromon are progressively harder to beat. Each level requires more and more firepower from Tagiru and company, a detail which could have easily been overlooked.
- You know who would have been really nice to have among the people who weren't converted? Mami and her two friends. Their DigimonLand experience should have qualified them and they were a far more regular presence than all those one-shot kids. I'd be interested to hear their perspective on what's happening.
- We all get that it's meant to set up what happens later, but Ryouma's assertion that somebody betrayed key information to Quartzmon is a stretch. He should have no clue what Quartzmon does or doesn't know on his own, and for him to accuse somebody of feeding him secrets should have made everyone suspicious of him. Instead, most of the fingers are pointed at Ren and Airu, neither of whom seem all that invested in what's going on, but don't seem like the world ending type.
- It's almost completely overlooked that Tagiru and Ryouma did a successful doublexros. While the net result gets the usual XrosUpArresterdramon monicker all of his digixrosses get, it's no different than Taiki and Kiriha making Shoutmon DX.
How disappointing that clockmaker scene becomes in hindsight. The next two episodes contain exposition dumps delivered by him, so it's baffling that they keep him mum for this one and instead just go with a half-hearted tickle torture scene. The pacing over these finale episodes is just off.
ReplyDeleteThe season trades on obvious nostalgia with the other seasons' kids later, but it's interesting to note that it also trades on nostalgia for past villains too. Diaboromon and his other forms come from the second movie, Myotismon and all his incarnations from the two Adventure seasons, etc. Even Quartzmon is basically a mixture of Apocalymon (world-destroying large machine with a smaller organic component), D-Reaper (agents, extreme cruelty), and Diaboromon on the internet (ticking time bomb, kid has to enter a spherical zone and destroy the core being to win). It's really quite amusing in its shamelessness.
Also, is it a plothole that Gumdramon never noticed anything odd about Astamon after merging with him? Given that Astamon is basically a husk and a puppet by this point, shouldn't Arresterdramon have noticed what he was sharing a body with?
I agree: Mami got robbed here. She would have made things more interesting among the "Hunters"-exclusive characters.
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