In this episode, it would be a lot
easier to concentrate on Shoutmon's dedication and hard work if this
darn plot would stop getting in the way.
As the first arc draws to a conclusion,
things are starting to build to a boil. That's certainly evident here
as we witness the fall of the first of Bagramon's three generals and
finally get to see (part of) what's going on with Damemon. Other than
the fact that Damemon's irritating as all hell, it's a fair twist.
What complicates everything is that the plot is in catch-up mode,
trying to make up for time spent focusing on less important angles
that give some much-needed focus on characters like Nene, Angie,
Jeremy and even Dorulumon and Blue Flare. Today was Shoutmon's turn,
and the effort to give him appropriate attention while ratcheting the
plot back up to full speed makes the episode a bit of a mess.
It's another instance of two good
things having to compete for attention in the same episode. While
episode 19 was able to skate by because the two things were epically
ridiculous and epically awesome, you can't go that far with
Shoutmon's training and Blastmon's demise. They're good, but nobody's
putting them down as hallmark moments of the franchise. Nobody's
shocked that either of the two are happening, and there are factors
in each of them that limit their potential impact.
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Here's the thing: until last episode,
that's not what we should have been worried about with Shoutmon.
We're used to little guys growing to powerful beings, and the failure
to hold a higher form falls on the human partner more often than not.
The real question with Shoutmon is his ability to lead. Nobody had
doubted his strength, and certainly his heart's in the right place,
but when it comes to making actual decisions, Mikey's always in
command. Shoutmon is fantastic as the heart of the team, but he's
never been the brain. A good ruler needs to be both. That's what we
need to see from him.
The whole idea of Shoutmon being too
weak to sustain a digifuse comes out of left field. It's
manufactured, existing solely as a challenge for Shoutmon to
overcome. In six seasons, the prolonged stress of a Digimon
maintaining a higher form has never been brought up. Its introduction
here is forced, but damned if it doesn't raise some serious
questions. Why shouldn't a season's worth of evolving, devolving,
merging and fusing have some serious physical and psychological toll
on a Digimon? We've seen the impact the trip can have on the
children, particularly in Adventure, and spirit evolution wore down
the Frontier kids even if they didn't talk about it much. It's not a
great place to introduce the idea, but it's hard not to think about
now.
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My Grade: B
Loose Data:
- There doesn't appear to be a max capacity in Mikey's Fusion Loader. Not only does he load the entire population of Disc Zone, we don't even see him doing it.
- I love the idea that Blastmon used crystal shards to get information on Mikey's whereabouts, but it would have been more fun if he had actually been able to compose himself there instead of his real form magically appearing back at base. The big drama over whether he'd be able to discern their location was a flop since Blastmon only received a tiny clue from the shards and pieced the rest together with logic. Which is sort of impressive for him actually.
- Also unnecessary clutter in this episode? Tactimon. That just felt like a reminder that he's still here.
- If the constant digifusing is taking a toll on Shoutmon, doesn't some of that fall on Mikey? He's got plenty of troops that he rarely uses, and there have been plenty of opportunities for Mikey to spell Shoutmon with some of them. Even Tai used squad rotation from time to time.
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